Thursday, 4 December 2014

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Technology Ventures: From Idea to Enterprise (2nd International Edition), by Thomas H. Byers (Author) Richard C. Dorf (Author)

  • Sales Rank: #14960524 in Books
  • Published on: 2007
  • Binding: Paperback

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Manual de Carpinteria Las Herramientas de Banco (Spanish Edition), by Trillas

Rare book

  • Sales Rank: #1974938 in Books
  • Published on: 1995-04
  • Original language: Spanish
  • Number of items: 1
  • Dimensions: 11.00" h x 8.50" w x .75" l, 1.05 pounds
  • Binding: Paperback
Features
  • Luis Lesur
  • 9789682421969
  • 2002

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Four Stars
By Alexis Perez
Excellent

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Five Stars
By Michelle Randall
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Tuesday, 2 December 2014

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Design Patterns: Elements of Reusable Object-Oriented Software, by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides

These texts cover the design of object-oriented software and examine how to investigate requirements, create solutions and then translate designs into code, showing developers how to make practical use of the most significant recent developments. A summary of UML notation is included.

  • Sales Rank: #6606 in Books
  • Color: White
  • Brand: Gamma, Erich/ Helm, Richard/ Johnson, Ralph/ Vlissides, John
  • Published on: 1994-11-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.10" w x 7.60" l, 1.96 pounds
  • Binding: Hardcover
  • 395 pages

Amazon.com Review
Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Review
This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? -- From the Preface

This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. -- C++ Report

From the Inside Flap
This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that. This book assumes you are reasonably proficient in at least one object-oriented programming language, and you should have some experience in object-oriented design as well. You definitely shouldn't have to rush to the nearest dictionary the moment we mention "types" and"polymorphism," or "interface" as opposed to "implementation" inheritance.

On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.

The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.

Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?

A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.

This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.

Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.

We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to design-patterns@cs.uiuc. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to design-patterns-source@cs.uiuc.

Mountain View, California - E.G.
Montreal, Quebec - R.H.
Urbana, Illinois - R.J.
Hawthorne, New York - J.V.

August 1994

0201633612P04062001

Most helpful customer reviews

0 of 0 people found the following review helpful.
Design Patterns
By venkata
As part of my project new implementations, need to rewrite entire spring dao layer and front end , this book helped me a lot understanding better on all design patterns from scratch with examples. explaining all design patterns with examples by core authors in simple way . strategy vs state explained very well.

13 of 14 people found the following review helpful.
CD Edition is Awesome!!
By R. Williams
What you've heard is true: this is the most important book on programming of the last __ years (at least 10, for me maybe of all time).
I wanted to just put a few thoughts in that I didn't see in the other reviews:
1. I read an article one time where John Vlissides (one of the authors) was saying he spoke somewhere and asked how many people had read the book and almost everyone raised their hands, then he asked, who would like to come up and explain how to implement the Composite pattern and suddenly only a couple hands were raised. Though this book is a fount of great ideas, it really will be most useful to you if you become CONVERSATIONAL with EACH of the patterns. That's the whole idea from Alexander anyway so consider it a mandate from on high.
2. One easy way I've used to explain to people what patterns are about is that mere object oriented training leaves people with an idea of how to model things as objects, but so many times I've done reviews of programmers code and they got that far and then as soon as work needed to be done that required more than one class, one of two things happens: they start passing data all over the place (back to the structured world we go), or they start binding their objects into deadly embraces. This book teaches you how to have some 'tricks' in your bag for modeling just such situations. Now, that said, there is some work you will have to do to map it into the newer programming world we're living in, for instance distributed Java makes some services available (like EJBs/container services/messaging) that changes some of the implementation ideas considerably.
3. If you are using Java, you can start to learn patterns and their application to your chosen platform by looking at a vast wealth of work that's already been done. The JDK uses the Observer pattern for its event model. Some of the more advanced frameworks, like BEA's Theory Center, are loaded w/Design Patterns (Chain of Responsibility and Strategy). And many products (Together/J) use patterns in their APIs (Visitor).
Finally, whenever I'm interviewing programmers now I ask them if they know what patterns are, then if they get past that, if they can give me an example of a recent use of a pattern and how it worked. I had a guy a couple of weeks ago looking for 6 figures who told me he'd heard of the book but hadn't gotten around to opening it. Der, that's like a doctor saying 'I've heard milk might not be good for ulcers, but take it because I haven't had time to review the research yet.'
More writers need to put out CD editions that are this good, dang it!!

7 of 7 people found the following review helpful.
Expand your programming vocabulary...difficult but worth it
By JavaBarista
This is a book that you need to chew on for a while and which will take a while to digest once swallowed. It will, however, turn into pure programming muscle as payback for all your effort!
This is an academic treatise (it started out as a Master's thesis) and reads like one. But as you read you'll find yourself identifying with some of the patterns that you've unknowingly used in your own code. And you'll start seeing how you could have used other patterns. And before you know it, your approach to programming has changed and you are able to focus more on the domain-specific issues rather than getting caught up in the need to continuously re-invent the proverbial wheel. And the world looks a little bit brighter.
Any book that does that for you deserves 5 stars regardless of how dry it is.

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Heat and Mass Transfer Data Book

  • Published on: 1600
  • Binding: Paperback

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Friday, 21 November 2014

[B733.Ebook] Get Free Ebook Ray Tracing from the Ground Up, by Kevin Suffern

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Ray Tracing from the Ground Up, by Kevin Suffern

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

  • Sales Rank: #1176793 in Books
  • Brand: Brand: A K Peters/CRC Press
  • Published on: 2007-09-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 1.30" w x 7.70" l, 3.65 pounds
  • Binding: Hardcover
  • 784 pages
Features
  • Used Book in Good Condition

Review
" used draft chapters from Kevin Suffern's book for a number of classes at the University of Utah and they have been very useful. This book is timely as ray tracing is poised to become the dominant algorithm for graphics, and there is no other up-to-date introduction to that topic. Further, it is a very well written book with all the details needed to write your own ray tracer. This book is a must for any budding graphics programmer. I wish I'd had this book when I was starting out! -Advance Praise Shirley, September 2007
title of this book fits perfectly. Theory and code snippets are blended to show how to make a classical or stochastic ray tracer from scratch. It assumes the reader has just about no knowledge of graphics and at most some understanding of calculus. The informative illustrations alone make the book worth purchasing by anyone planning on teaching or understanding more about the essentials of ray tracing. -Advance Praise Haines, September 2007
taught computer graphics at the University of Technology, Sydney (UTS) by Kevin was critical for our careers at Animal Logic, and led to our work on the Academy Award winning film Happy Feet. Most importantly, learning ray tracing provided us with an in-depth understanding of shading algorithms. This knowledge was invaluable for our rendering, regardless of how we did it.

It's great to see Kevin's ray tracing notes published in the book Ray Tracing from the Ground Up, as this allows a much wider audience to access the material. Kevin is able to draw on his many years of experience in the classroom to provide a comprehensive coverage of important rendering concepts. He has always presented clear explanations, colour illustrations and step-by-step instructions including source code. -Advance Praise Students, September 2007
Tracing from the Ground Up not only covers all aspects of ray tracing, but does so at a level that allows both undergraduate and graduate students to appreciate the beauty and algorithmic elegance of ray tracing. At the same time, this book goes into more than sufficient detail to deserve a place on the bookshelves of many professionals as a reference work…As such, I can heartily recommend this book to both professionals as well as students and teachers…Whether its intended use is as a ray-tracing reference or as the basis of a course on ray tracing, this book is essential reading. -Erik Reinhard, University of Bristol, author of Color Imaging: Fundamentals and Applicati, from foreword Reinhard, September 2007
""Any college-level collection strong in advanced information technology needs this."" -James A. Cox, Editor-in-Chiefd, The Midwest Book Review, January 2008
""Suffern describes how to write a ray tracer step-by-step ..."" -SciTech Book News, March 2008"

About the Author
Kevin Suffern is an Associate of The School of Software at the University of Technology, Sydney (UTS), where he has been teaching since 1982. In 2003 he won an Individual Teaching Award for outstanding achievement in teaching computer graphics, in particular ray tracing. His artwork, which is produced using the ray tracer described in the book, has won two international awards, has been exhibited at SIGGRAPH, and has been presented as a SIGGRAPH sketch.

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0 of 0 people found the following review helpful.
it seemed like it was barely a paragraph (BRDFs for example)
By Niyaz A. Mahmud
I wish Suffern included an appendix with complete files so that I wouldn't have to go to the internet to look at them. Additionally the coverage of some topics was very in depth, but for others, it seemed like it was barely a paragraph (BRDFs for example).�

My experience with this book is as a textbook for a class about ray tracing, and I don't think he gives you any kind of math library, but I could be mistaken. I didn't see one. His code and reasoning for the way he does things is easy to understand, except for one thing which bugged me. It's been a while, but I think he overloads the ^ operator when multiplying two vectors.

0 of 0 people found the following review helpful.
Amazing Book. Great for theory and for hands on!
By Francisco R. O.
This is an amazing book. I'm not an expert but I'm using it with two purposes. One of them for theory to understand a few concepts. For example, Chapter 13 is a great theory chapter that talks about BRDF and the rending equation (among other things.) At the same time, my other objective is to use it for a more applied work. It has neat code and the way that he explains everything is perfectly clear.

I recommend this book for anyone who wants to understand ray tracing, that wants some theory or both. Also, if you already know, I'm sure you know by now, this is a must to have in your library. It has over 703 pages and over 30 chapters.

Finally, I have to say that the further readings points to great places to get more in depth. I want to clarify here something. This is not a book that has a little bit of everything. It's a very complete book, but in some chapters (e.g) , when more theory is needed, then further reading works great!.

A must.
Francisco

0 of 0 people found the following review helpful.
Perfect Book
By art vandelay
This is THE book for someone interested in writing a ray tracer. What I love about the book is how the author also mixes in some great resources to learn more about a particular topic, all relevant to computer graphics. This is one of my favorite books ever, wonderfully written. Well done.

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Monday, 17 November 2014

[A497.Ebook] Download PDF Railways and the Victorian Imagination, by Michael Freeman

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Railways and the Victorian Imagination, by Michael Freeman

The cultural dimension of the railway age is often overshadowed by its mechanical and physical elements. Here its centrality in the literary, artistic and imaginative life of the nation is set side by side with its financial, speculative and economic aspects to provide an original insight into the realities of Victorian life.

  • Sales Rank: #1673983 in Books
  • Published on: 1999-11-10
  • Original language: English
  • Number of items: 1
  • Dimensions: .91" h x 8.71" w x 10.80" l, 2.90 pounds
  • Binding: Hardcover
  • 272 pages

From Library Journal
In this illustrated history, Freeman (Oxford Univ.) traces the cultural and social effect that railways had on 19th-century British society. By the 1860s, railways were physically, economically, and culturally pervasive--railroad tracks crisscrossed the country, and railway construction organized and harnessed vast sums of capital and tens of thousands of laborers. By the end of the 19th century, railways employed nearly five percent of the working population. Meanwhile, artists and photographers--as well as children's toy and book manufacturers--became enamored of the new images created by the railways. Profusely illustrated with photos, maps, and paintings, this book is a visual treat. The text stands on its own as a well-documented work of scholarship. Recommended for academic libraries collecting railroad or British history.
-Lawrence Maxted, Gannon Univ., Erie, PA
Copyright 1999 Reed Business Information, Inc.

Review
A thoughtful study of the background static from which trains sprang and how they, in turn, shaped nineteenth century society and culture. -- Globe and Mail

In England, argues . . . Michael Freeman, in a new book, Railways and the Victorian Imagination, the railroad weakened the aristocracy, changed the geography and populations of the cities, led to the beginnings of an organized stock market and inspired a half century of art with its sublime energies. -- Edward Rothstein, New York Times

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Tuesday, 11 November 2014

[N562.Ebook] PDF Ebook Analysis Methods for Electromagnetic Wave ProblemsFrom Brand: Artech House

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Analysis Methods for Electromagnetic Wave ProblemsFrom Brand: Artech House

This is a concise overview of mathematical techniques used to analyze and solve electromagnetic wave problems. Current methods for using computers to design linear antennas and microwave printed circuits are explored here, as are ways of using superconductors to apply the FD-TD and the FE methods. Each chapter contains practice problems and answers, and nearly half of the chapters include examples of actual calculation programs. This work is intended for researchers in the industry exploring new aspects of microwave circuits and antennas, and for graduate engineering students.

  • Sales Rank: #6957263 in Books
  • Brand: Brand: Artech House
  • Published on: 1995-11
  • Original language: Japanese
  • Number of items: 1
  • Dimensions: 9.25" h x 6.25" w x 1.00" l, .0 pounds
  • Binding: Hardcover
  • 393 pages
Features
  • Used Book in Good Condition

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