Friday, 21 November 2014

[B733.Ebook] Get Free Ebook Ray Tracing from the Ground Up, by Kevin Suffern

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Ray Tracing from the Ground Up, by Kevin Suffern

Ray Tracing from the Ground Up, by Kevin Suffern



Ray Tracing from the Ground Up, by Kevin Suffern

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Ray Tracing from the Ground Up, by Kevin Suffern

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

  • Sales Rank: #1176793 in Books
  • Brand: Brand: A K Peters/CRC Press
  • Published on: 2007-09-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 1.30" w x 7.70" l, 3.65 pounds
  • Binding: Hardcover
  • 784 pages
Features
  • Used Book in Good Condition

Review
" used draft chapters from Kevin Suffern's book for a number of classes at the University of Utah and they have been very useful. This book is timely as ray tracing is poised to become the dominant algorithm for graphics, and there is no other up-to-date introduction to that topic. Further, it is a very well written book with all the details needed to write your own ray tracer. This book is a must for any budding graphics programmer. I wish I'd had this book when I was starting out! -Advance Praise Shirley, September 2007
title of this book fits perfectly. Theory and code snippets are blended to show how to make a classical or stochastic ray tracer from scratch. It assumes the reader has just about no knowledge of graphics and at most some understanding of calculus. The informative illustrations alone make the book worth purchasing by anyone planning on teaching or understanding more about the essentials of ray tracing. -Advance Praise Haines, September 2007
taught computer graphics at the University of Technology, Sydney (UTS) by Kevin was critical for our careers at Animal Logic, and led to our work on the Academy Award winning film Happy Feet. Most importantly, learning ray tracing provided us with an in-depth understanding of shading algorithms. This knowledge was invaluable for our rendering, regardless of how we did it.

It's great to see Kevin's ray tracing notes published in the book Ray Tracing from the Ground Up, as this allows a much wider audience to access the material. Kevin is able to draw on his many years of experience in the classroom to provide a comprehensive coverage of important rendering concepts. He has always presented clear explanations, colour illustrations and step-by-step instructions including source code. -Advance Praise Students, September 2007
Tracing from the Ground Up not only covers all aspects of ray tracing, but does so at a level that allows both undergraduate and graduate students to appreciate the beauty and algorithmic elegance of ray tracing. At the same time, this book goes into more than sufficient detail to deserve a place on the bookshelves of many professionals as a reference work…As such, I can heartily recommend this book to both professionals as well as students and teachers…Whether its intended use is as a ray-tracing reference or as the basis of a course on ray tracing, this book is essential reading. -Erik Reinhard, University of Bristol, author of Color Imaging: Fundamentals and Applicati, from foreword Reinhard, September 2007
""Any college-level collection strong in advanced information technology needs this."" -James A. Cox, Editor-in-Chiefd, The Midwest Book Review, January 2008
""Suffern describes how to write a ray tracer step-by-step ..."" -SciTech Book News, March 2008"

About the Author
Kevin Suffern is an Associate of The School of Software at the University of Technology, Sydney (UTS), where he has been teaching since 1982. In 2003 he won an Individual Teaching Award for outstanding achievement in teaching computer graphics, in particular ray tracing. His artwork, which is produced using the ray tracer described in the book, has won two international awards, has been exhibited at SIGGRAPH, and has been presented as a SIGGRAPH sketch.

Most helpful customer reviews

0 of 0 people found the following review helpful.
it seemed like it was barely a paragraph (BRDFs for example)
By Niyaz A. Mahmud
I wish Suffern included an appendix with complete files so that I wouldn't have to go to the internet to look at them. Additionally the coverage of some topics was very in depth, but for others, it seemed like it was barely a paragraph (BRDFs for example).�

My experience with this book is as a textbook for a class about ray tracing, and I don't think he gives you any kind of math library, but I could be mistaken. I didn't see one. His code and reasoning for the way he does things is easy to understand, except for one thing which bugged me. It's been a while, but I think he overloads the ^ operator when multiplying two vectors.

0 of 0 people found the following review helpful.
Amazing Book. Great for theory and for hands on!
By Francisco R. O.
This is an amazing book. I'm not an expert but I'm using it with two purposes. One of them for theory to understand a few concepts. For example, Chapter 13 is a great theory chapter that talks about BRDF and the rending equation (among other things.) At the same time, my other objective is to use it for a more applied work. It has neat code and the way that he explains everything is perfectly clear.

I recommend this book for anyone who wants to understand ray tracing, that wants some theory or both. Also, if you already know, I'm sure you know by now, this is a must to have in your library. It has over 703 pages and over 30 chapters.

Finally, I have to say that the further readings points to great places to get more in depth. I want to clarify here something. This is not a book that has a little bit of everything. It's a very complete book, but in some chapters (e.g) , when more theory is needed, then further reading works great!.

A must.
Francisco

0 of 0 people found the following review helpful.
Perfect Book
By art vandelay
This is THE book for someone interested in writing a ray tracer. What I love about the book is how the author also mixes in some great resources to learn more about a particular topic, all relevant to computer graphics. This is one of my favorite books ever, wonderfully written. Well done.

See all 11 customer reviews...

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